The Terrarian is an unnamed survivor in the game of Terraria with the duty of defending his villagers from the many monsters of the world. Little else is known of the entity.
Powers and Abilities
Tier: At least 9-B | Probably High 9-A | At least 6-C | Probably at least 6-B | Probably 5-A, possibly much higher
Powers and Abilities: Superhuman Physical Characteristics, Weapons Expert with nearly all forms of weapons, Regeneration (Low-Mid), Summoning, Explosion Manipulation, Poison Manipulation, Magic, Water Manipulation, Healing, Fire Manipulation, Statistics Amplification, Status Effect Inducement, Elemental Manipulation, Gravity Manipulation, Flight, Ice Manipulation, Fire Manipulation, Blood Manipulation, Darkness Manipulation, Light Manipulation, Life Manipulation, Duplication of Weapons, Weather Manipulation, Plant Manipulation, Energy Manipulation/Energy Projection, Shadow Manipulation, Soul Manipulation, Earth Manipulation, Holy Manipulation, Aura, Pocket Dimension Manipulation, Absorption, Intangibility with Weapons, Enhanced Senses, Teleportation, Technological Manipulation, Afterimage Creation, Forcefield, Resistance, Shapeshifting into a Werewolf or Merfolk, Curse Manipulation, Invulnerability, Capable of attacking Souls and Intangible beings, Portal Creation
Attack Potency: At least Wall level (Fully capable of destroying thick stone walls) | Probably Small Building level (Far superior to previously, explosives can destroy a building on impact), higher with prep time (Rigging explosives should allow them to destroy huge amounts of the map with enough time) | At least Island level (Defeated the Wall of Flesh, who manipulated the entirety of the Terraria map with the Corruption and the Hollow biomes) | Probably at least Country level (Massively superior to before, capable of fighting Plantera with moderate difficulty) | Probably Multi Planet level (Defeated the Celestial Towers and the Moon Lord, who is far superior to the towers), possibly much higher
Speed: Probably Massively Hypersonic reactions (Capable of dodging cloud-to-ground lightning at a close range) with at least Subsonic+ movement (Wearing certain boots and armors allows the Terrarian to leave afterimages from movement and move faster than a typical entity can react)
Lifting Strength: At least Class 1 (Capable of carrying small war machines in their hands)
Striking Strength: Class KJ+ | Probably Class MJ+ | Class EJ | Class EJ | Class XKJ+
Durability: At least Wall level (Can withstand moderate damage from entities like Zombies) | At least Small Building level (Can withstand significant punishment from more powerful entities) | Probably Island level (Can tank hits from the Wall of Flesh, albeit not too many) | Probably Large Island level (Moderately more durable than previously) | At least Large Planet level (Tanks hits from the Celestial Towers and the Moon Lord)
Range: Up to dozens of meters with magic, up to thousands of meters with several effects
Standard Equipment: Mass amounts of weaponry, accessories, armor, etc, potions, magical relics, thousands of building blocks, etc
Intelligence: Probably Above Average, capable of working with magic, technology, fine weaponry, dungeoneering, etc
Weaknesses: Most of his abilities are dependent upon gear sets and will be negated should he decide to use a different set, something of a glass cannon.
Key: Base | Early Game | Early-Mid Game | Late-Mid Game | End Game
Note: To view the Terrarian's exact weapons, armors, etc, visit the pages below: