SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
Powers and Stats
Tier: At least 9-B, possibly far higher
Name: SCP-173, The Sculpture
Origin: SCP Foundation
Classification: Euclid-Class Construct
Powers and Abilities: Superhuman Physical Characteristics, Seemingly some sort of Telekinesis (Stated that its arms never move during its kills, and no external force causes the breaks in victim's necks, meaning some intangible force acted on the body), Some sort of Telepathy (After subjects are killed by SCP-173, SCP-173 somehow leaves an intrinsic post-mortem memory of itself, forcing the eyes of the deceased to continue following its motions), Resistance to Physical Harm, Somehow moves feces and blood into its containment area (Possibly somehow generates it?)
Attack Potency: At least Wall level, possibly far higher (Capable of tearing through structures bolted to the ground, breaks the neck of soldiers in protective armor and in peak condition)
Lifting Strength: Probably Superhuman
Striking Strength: Class KJ
Durability: Probably Room level (Hails of machine gun fire doesn't leave any sort of external damage in it)
Stamina: Superhuman, appears not to actually be capable of tiring
Range: Standard melee range, the "Dead Man's Eyes" effect appears to be void of range-based variables and is permanently active
Standard Equipment: None
Intelligence: Unknown, possibly inapplicable
Weaknesses: Cannot move while in eyesight, must be able to move within a meter or so of the opponent's neck