During my autopsies, I found no evidence of external physical trauma to the aforementioned subjects’ necks or craniums, as one would expect to find in instances of strangulation or vertebral torsion. This was not unexpected; I’ve long felt it asinine to assume that an entity with no digits or prehensile appendages could physically manipulate individuals in such a manner.
— Dr. Delano Smascher


SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

Powers and Stats

Tier: At least 9-B, possibly far higher

Name: SCP-173, The Sculpture

Origin: SCP Foundation

Gender: Inapplicable

Age: Unknown

Classification: Euclid-Class Construct

Powers and Abilities: Superhuman Physical Characteristics, Seemingly some sort of Telekinesis (Stated that its arms never move during its kills, and no external force causes the breaks in victim's necks, meaning some intangible force acted on the body), Some sort of Telepathy (After subjects are killed by SCP-173, SCP-173 somehow leaves an intrinsic post-mortem memory of itself, forcing the eyes of the deceased to continue following its motions), Resistance to Physical Harm, Somehow moves feces and blood into its containment area (Possibly somehow generates it?)

Attack Potency: At least Wall level, possibly far higher (Capable of tearing through structures bolted to the ground, breaks the neck of soldiers in protective armor and in peak condition)

Speed: Superhuman (Stated that its max speed ranges from 20-22 meters per second)

Lifting Strength: Probably Superhuman

Striking Strength: Class KJ

Durability: Probably Room level (Hails of machine gun fire doesn't leave any sort of external damage in it)

Stamina: Superhuman, appears not to actually be capable of tiring

Range: Standard melee range, the "Dead Man's Eyes" effect appears to be void of range-based variables and is permanently active

Standard Equipment: None

Intelligence: Unknown, possibly inapplicable

Weaknesses: Cannot move while in eyesight, must be able to move within a meter or so of the opponent's neck


Notable Victories:

Notable Losses:

Inconclusive Matches: