Summary[]
Greninja is the water starter in Gen 6, starting as a Froakie, then a Frogadier then finally Greninja being the final evolution.
Powers and Abilities[]
Tier: High 6-C, possibly higher
Name: Greninja
Origin: Pokémon
Gender: Likely Male
Age: Unknown
Classification: Water/Dark Type Pokemon, Ninja Frog Pokemon, Gen 6 Starter
Powers and Abilities: Smoke Manipulation, Duplication, Water Manipulation, Afterimage, Able to create his moves to be like weapons as Ash-Greninja, Darkness Manipulation, Resistance to Psychic attacks
Attack Potency: Large Island level+ (Capable of going toe-to-toe with a trained Sceptile and Charizard), possibly higher (Ash's Greninja could fight Mega Evolutions)
Speed: Sub-Relativistic (Comparable to Ash's other Pokemon, who can dodge Seismic Toss)
Lifting Strength: Unknown
Striking Strength: Class EJ | At least Class EJ, Likely Class NJ
Durability: Large Island level+ (Tanked many hits from other comparable Pokemon like Sceptile and Charizard), possibly higher
Stamina: Very High
Range: Varies, typically within a few dozen meters
Standard Equipment: None Notable
Intelligence: Having a strong bond with Ash, he has shown to defeat Kalos' strongest trainers like Diantha and stand a chance against Mega Gardevoir by even almost defeating Gardevoir.
Weaknesses: Ash-Greninja puts Ash at risk causing him to faint most of the time (Though this faded), Ash-Greninja causes Ash to feel the pain Ash-Greninja feels.
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches: