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Summary[]

Greninja is the water starter in Gen 6, starting as a Froakie, then a Frogadier then finally Greninja being the final evolution.

Powers and Abilities[]

Tier: High 6-C, possibly higher

Name: Greninja

Origin: Pokémon

Gender: Likely Male

Age: Unknown

Classification: Water/Dark Type Pokemon, Ninja Frog Pokemon, Gen 6 Starter

Powers and Abilities: Smoke Manipulation, Duplication, Water Manipulation, Afterimage, Able to create his moves to be like weapons as Ash-Greninja, Darkness Manipulation, Resistance to Psychic attacks

Attack Potency: Large Island level+ (Capable of going toe-to-toe with a trained Sceptile and Charizard), possibly higher (Ash's Greninja could fight Mega Evolutions)

Speed: Sub-Relativistic (Comparable to Ash's other Pokemon, who can dodge Seismic Toss)

Lifting Strength: Unknown

Striking Strength: Class EJ | At least Class EJ, Likely Class NJ

Durability: Large Island level+ (Tanked many hits from other comparable Pokemon like Sceptile and Charizard), possibly higher

Stamina: Very High

Range: Varies, typically within a few dozen meters

Standard Equipment: None Notable

Intelligence: Having a strong bond with Ash, he has shown to defeat Kalos' strongest trainers like Diantha and stand a chance against Mega Gardevoir by even almost defeating Gardevoir.

Weaknesses: Ash-Greninja puts Ash at risk causing him to faint most of the time (Though this faded), Ash-Greninja causes Ash to feel the pain Ash-Greninja feels.

Other[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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