The Ethereals are incredibly powerful psychic creatures in the XCom universe and act as commanders of the alien armies. Their overall goal is shrouded in mystery but theories suggests that their intent had been all along to use mankind as a weapon against their creators, those who have evolved beyond physical form.
Powers and Stats
Tier: 8-C with psionic lance, other abilities vary from 9-C to at least 8-B (A psionic rift can easily kill a Sectopod because of it being a machine)
Age: Unknown; potentially live to centuries old
Classification: Alien Psionic | Interstellar Assault Craft
Powers and Abilities: Psychic Powers allowing Mind Control and Mind Manipulation, Telepathy, Superhuman Durability, Enhanced Senses, Levitation, and a "Hardened" ability that removes the chance of lethal hits by a large margin, Immortality (Type 1), Reflecting physical and non-physical fire at their enemies, Release of psionic energy upon death (dealing damage), Immunity to visual attacks, | Interstellar Travel, Superhuman Speed, Durability, Strength, etc, High Speed Flight, Spacecraft Mastery
Attack Potency: Building level with psionic lance, other abilities vary from Street level to at least City Block level (A psionic rift can easily kill a Sectopod because of it being a machine).
Speed: Likely Athletic Human (Ethereals keep up with XCOM soldiers, which are comparable to Navy SEALS) with Hypersonic reactions
Lifting Strength: Unknown, but likely Above average human, Unknown with psionics (Maintains similar strength to a Muton, which is about the size of a small car)
Striking Strength: Likely Class H, Unknown with psionics (Never shown to physically attack but maintains similar strength to Mutons, therefore unknown)
Durability: At least Wall level (It has survived shots that would easily shatter a wall) | Likely Large City level (Stated to be able to withstand advanced firing systems without a scratch)
Stamina: Above Average Human
Range: Estimated 150m at peak with psionics (Telepathically spoke with players from the front of their spacecraft)
Standard Equipment: Red robes, potentially some psychic relics
Intelligence: Likely Extraordinary Genius (Maintains knowledge of all alien technologies and their inner workings)
Weaknesses: Supposedly physically weak, although they use psionics to enhance their physical capabilities to the point of beyond their grunts (which can lift cars); while mentally strong they are not invincible and can be overcome by superior mental beings.
- Mindfray: Causes the target to lose grip on reality, inflicting penalties to aim, will, and mobility; essentially causes insanity.
- Rift: Devastate an area with a storm of psi energy. The rift does more damage against targets with low psionic capability.
- Psi Lance: Project a bolt of pure psi force at an enemy.
- Psi-Drain: Drain health from an entity nearby (must be willing; can be manipulated into becoming "willing" via Mind Control)
Note: These beings generally appear with other alien bodyguards, either other Ethereals or lesser beings of the XCOM universe (such as Mutons).